Jackal / Visual Development

A warmer, wilder
treasure island.

First-pass art direction for the board, pieces, and hazards. This is the visual anchor for the complete production asset set.

Concept round 02 8 studies July 2026

Revised Direction

Bold icons, quiet tiles

The original palette, rebuilt with flat color, oversized symbols, heavy outlines, and open space for three or more pirate pieces.

Eight Jackal game asset concepts: tile back, revealed tile, coin, pirate, ship, jungle, crocodile, and fortress
Art-direction sheet v2 / simplified Open full resolution

Gameplay Composition

The island in play

A mid-game density study: hidden and discovered tiles, sparse symbols, coin counters, four ships, and color-coded pirate dots. The live game remains the authority for the exact 13x13 geometry.

Top-down Jackal board concept with hidden and revealed tiles, round colored pirate pieces, coins, and four ships
Full-board composition v1 / visual density study Open full resolution

Concept artwork, not a rules screenshot. Final tile count and piece placement will be rendered deterministically by the game.

Legibility Check

Judge it small

These are the same generated concepts reduced to approximate desktop and mobile scale. Final production assets will be isolated individually and reserve their lower area for pirate stacks.

~62 px concepts V2 concepts reduced to approximately 62 pixels each
~32 px concepts V2 concepts reduced to approximately 32 pixels each

Production Assets

The files in game

These are the optimized 256px WebP files now consumed by the client. Pirate pieces remain CSS circles, while arrows and numeric counters stay code-rendered for maximum clarity.

Face-down tile
Tile back
Empty revealed tile
Empty
Jungle tile
Jungle / 2
Desert tile
Desert / 3
Island tile
Island / 4
Mountain tile
Mountain / 5
Crocodile tile
Crocodile
Rum tile
Rum
Ice tile
Ice
Trap tile
Trap
Parachute tile
Parachute
Horse tile
Horse
Cannibal tile
Cannibal
Fortress tile
Fortress
Healer fortress tile
Healer fort
Aeroplane tile
Aeroplane
Gold coin
Coin

Cannon Direction

One master, four rotations

Cannon pointing north
North
Cannon pointing east
East
Cannon pointing south
South
Cannon pointing west
West
Red crew ship
Red ship
Blue crew ship
Blue ship
Green crew ship
Green ship
Yellow crew ship
Yellow ship

Design Rules

What stays consistent

01

Readable first

One dominant silhouette per tile, tested at actual game size.

02

Tactile pieces

Ships, pirates, and coins should feel like objects on a table.

03

Tropical color

Turquoise, teak, parchment, coral, jungle green, and brass.

04

No visual noise

Texture supports the icon; it never competes with game state.

Feedback

Review by asset name

Send feedback in our chat using the asset name and what should change. For example: Crocodile: friendlier face, less dark water.

Tile backTile frontCoin PirateShipJungle CrocodileFortress

Previous Direction

Round 01 archive

Retained for palette and material reference. The illustration density is intentionally not carried forward into production.

Original detailed Jackal asset direction
Art-direction sheet v1 / too detailed Open full resolution